The Biggest Failure In Game Design
May 5, 2026
There is one failure in game design I think is the biggest.
May 5, 2026
There is one failure in game design I think is the biggest.
March 29, 2026
While working on a C++ project and writing some unit tests I also wanted to micro bench some code for fun. While searching for a benchmark library I learned the testing library I use has a benchmark feature built in, a godsend!
March 27, 2026
I hate all c++ build systems besides one and that is Xmake
March 25, 2026
Pixelating your artwork can create some incredible looking PSX style artworks.
March 10, 2026
Entwickelt für meinen persöhnlichen gebrauch
February 20, 2026
Software design is far from easy, many things that some say is good practice is often believe not science based. This is my personal guide to software design, based on people smarter than me.
February 4, 2026
Sometimes I feel dissonance, moments where I could not draw the border between me and the rest
December 20, 2025
X4: Foundations is a game I owned for more then 6 years and only start playing it now. Its trully an uncut gem.
December 10, 2025
Strategy games always allow for empire building, but seldom for falling. How can it be modeled?
November 26, 2025
A personal list of obscure programming languages that have some unique and cool ideas
November 10, 2025
Architecture is really important in crafting software that lasts. But there is no real benefit for the user.
November 9, 2025
What is more important data or behavior?
October 30, 2025
More and more is see in online discussions: Nice ChatGPT post or nice AI art
October 30, 2025
Today people think about the past in more and more smaller time steps.
October 13, 2025
I built Stella, a FORTH-like concatenative language interpreter in C# that compiles to WebAssembly, enabling live programming without recompilation. It demonstrates how stack-based languages can be composed like Lego blocks
October 7, 2025
Smalltalk-72 had an incredible idea, not only is everything an object but every object is a self contained interpreter.
October 1, 2025
Programming games is far from easy. You have so many different domains to care for. From AI to shaders. Its all complex, but I think UE has one of the most iterative loop there is.
September 12, 2025
It's easy to market quantity: show how much you get when buying. Selling quality is much harder.
September 2, 2025
August 28, 2025
A good tutorial is a tutorial that you don't notice.
August 23, 2025
What is the difference between a wide and deep game mechanic?
August 1, 2025
All I wanted is a way for different languages to write and consume libraries, why I am now reading about WASM, its new component model and how it destroys the web.
July 21, 2025
To generate json or to generate source code that is the question.
July 11, 2025
One thing that gets teached over and over again is: 'how write modular software'. But how modular can we be?
July 10, 2025
I dont want a globally shared datastructure or a database that connects to all my programs. Instead I want a shared context between all of them.
July 9, 2025
When using AI tools to create something, like some boilerplate code I was to lazy to write or some win32 bindings I simply didnt know existed, I feel a form of dissociation. Like this part of my code base I simply dont own. Even when I rewrote broken parts that didnt work, added comments for things I didnt understand at first. It aways Remains
July 8, 2025
Everytime I did something with iteration in mind it gets better each time.
July 7, 2025
The C2 wiki is a gold mine of knowledge and early discussions on programming.
July 6, 2025
Raku's design philosophy touches something in my that only lisp before did.
July 5, 2025
I wish IPC was something much more powerful and mature than it is currently on modern operating systems
July 4, 2025
Some hate DSLs some love them.
July 3, 2025
While playing the new dlc for Victoria 3 and completing 3 runs. I came to the conclusion that Victoria 3 has only bad stories to tell.
June 22, 2025
I personally always wondered what is actually better to create complex systems that can evolve overtime. A strongly, a static or a dynamic typed system?
December 6, 2024
Implementing the AI-driven Dynamic Dialog through Fuzzy Pattern Matching, as shown in the same named GDC talk.
September 6, 2024
Paradox Interactive creates incredible grand strategy games, but it seems they dont know what makes them so great.